Sunday, August 7, 2016

Designing Counterspy I: Origin (Inspiration & Aspiration)

Joining the newly formed Dynamighty as art director and fourth founding member was the perfect opportunity for me after having just left Pixar, which I often describe as after having been a long-standing member one of the world's greatest symphonies, the time had come to leave so I could learn to play new instruments and even write my own music. Dynamighty was my first chance to help form a garage band, and over the next three and a half exhilarating years, I was forced to play more instruments than I ever imagined...

For the rest of my approach to designing the 2014 Nafta-Nominated game, Counterspy, developed for PS3, PS4, PS Vita, iOS & Android, check out this post from my GDC lecture, Designing Counterspy: 

Part I: Origin (Inspiration & Aspiration)

No comments:

Post a Comment